Tell Me A Story...
Stories live within our hearts. Through them we immerse ourselves in the tales of events and people we do not know; we see conflict rise and be resolved; and we revel in all of the other surprises comedy, tragedy, and drama can offer.
We also have a deep need to be storytellers: to express our own ideas; to wrap people up in the tales we spin; and to build worlds for others to play in and explore.
Storytelling is a hardwired part of how humans learn and pass on their culture. Stories speak to the meaning of life. Like myth, fictional stories are often false on the outside, but true on the inside. They express our deepest selves beyond the level of conscious knowledge.
Though storytelling is as old as the human race, in fact an essential part of what it is to be human, how we tell stories changes. For most of human history, stories were expressed as spoken words. Then came poetry, then writing, then printing, then novels. Now we have movies, radio, TV. Skotos takes its stand in the early times of a new way to tell stories interactive fiction a hybrid of story and game that will play a large role in the way stories are told in the future.
Interactive fiction allows the reader to play a role that changes the story as they play. Multiplayer interactive fiction allows many players to simultaneously inhabit and change the story space. Thus people, from all over the world, connected by the Internet, play with each other and the creations of the storyteller.
Skotos Tech is about this new way of telling stories. Skotos Tech offers a theater for multiplayer interactive fiction. It hosts a community of StoryPlayers, who enjoy playing in other peoples worlds, and StoryBuilders, who enjoy creating worlds for them. Skotos technology, in the form of the StoryBuilder Server, brings them together.
The following articles, drawn from the Trials, Triumphs & Trivialities column, offer a casual history of Skotos Tech:
Hardware & Network Info
|Michael Blum Maps and diagrams for most games
|Bob Cram, Jr. Castle Marrach comic book.
|Lisa Eichler - Castle Marrach Player's Guide Design, game logos and booth design
|Richard Laiacona - Castle Marrach Start Story
|Stephanie Law - Castle Marrach art & characters, miscellaneous TEC Player's Guide art, Grendel's Revenge cover
|Cynthia Meier The Eternal City cover & other TEC Player's Guide art
|Nate Mericle Grendel's Revenge creature/races portraits
|Luca Oleastri - Galactic Emperor: Succession 3D artwork
|Tom Sullivan - Lovecraft Country monsters
|FreeFrog Designs - Website & game portal designs, TEC Player's Guide design, Grendel Revenge UI/icons, various game logos, etc.