@Commands Defined


  1. @a
  2. @b
  3. @c
  4. @d
  5. @e
  6. @f
  7. @g
  8. @h
  9. @i
  10. @k
  11. @l
  12. @m
  13. @n
  14. @o
  15. @p
  16. @q
  17. @r
  18. @s
  19. @t
  20. @u
  21. @v
  22. @w
  23. @y
  24. Return to Main Help Page

@a

@a
Simply using @a is often in response to a choice given by one or more systems where they require an option given via @a, @b, @c, etc.
@account
This is a financial command that informs you of your bank account balance.
@adverb (followed by a letter)
You will be given a list of all adverbs that begin with the appropriate letter.
@afk
All characters in your vicinity will be informed that you are AFK or "away from keyboard". Normally used when you need to step away from the game for a short time. It can be followed by an evoke which explains the situation such as @afk 'Need a drink.
@age
This will list the current age of your character. It can be set only once using @age followed by a number. This command is in testing stages, any use is at your own risk.
@allow
Ironclaw Online is a consent-based RPG. Certain interactions require you to allow them to happen such as another character approaching you. At that time, you will be asked to @allow character-name in order to grant them a one-time permission to do so.
@always
Ironclaw Online is a consent-based RPG. Certian interactions require permission from those acted upon. If you fully trust a certain character, you may @always allow character-name in order to always allow them to interact with your character in any fashion they choose. The reverse is true of @always deny character-name.
@art
This command pops up a new window allowing you to look at Ironclaw Online art.
@assist
There are many methods of contacting the staff in Ironclaw Online. One form is @assist followed by a statement explaining the situation or request. This is the most common command of this form. See also: @idea, @social, @bug and @storypoint.
@availability
This command is used to set your characters availability for others to help find you at appropriate times. It can be used as thus: @availability 'every other Wednesday'. When other players use the command: @whenis StoryDragon Death, it will say 'StoryDragon Death is available every other Wednesday. Also see: @whenis.
@away
This command will make your character appear 'away', meaning the player (you) has stepped away. It allows other characters to know this and will continue until you next enter a command into the parser.


@b

@b
Simply using @b is often in response to a choice given by one or more systems where they require an option given via @a, @b, @c, etc.
@bug
There are many method of contacting the staff in Ironclaw Online. One form is @bug followed by a clear statement explaining the situation or bug. See also: @idea, @social, @assist and @storypoint.
@busy
Tells others your busy and to try again later.


@c

@c
Simply using @c is often in response to a choice given by one or more systems where they require an option given via @a, @b, @c, etc.
@calendar
Displays a calendar of the current month.
@cast
Allows you to cast any spells your character has direct knowledge of.
@checkage
This is to check that everyone in an adult orientated scene is 18 or older.
@commands
Lists all the @commands currently in use.
@commonspeak
This command gives you a list of the languages your character speaks fluently
@compose
Pops up a window with which you can edit or write on certain writeable objects. Direct this command at the object you intend to write on such as @compose my scroll.
@consent
Ironclaw Online is a consent-based RPG. Certain interactions require you to allow them to happen such as another character approaching you. @consent by itself will list the commands available to it. @consent list will list those characters you currently have settings for. @consent allow character-name will grant them your permission to interact with you automatically. @consent deny character-name will prevent the other character from interacting with you in consent-based situations automatically. @consent allow all will grant permission to everyone. @consent deny all will refuse permission to everyone. @consent remove character-name will reset your settings with that character in refernce to both allow and deny. The same goes with @consent remove all.
@cont
Is a command used when contination is needed to see all options.
@crime
Is a pop-up window to allow you to see crimes posts and allows you to put in your testimonies, opinions, influences,and if your a criminal allows you to accept charges and pick punishment.
@cstat
This is a combat-oriented command. It will tell you if you are in a fight or not, with whom you are fighting, your current action points, the weapon you are wielding, the skill used and your armor rating.


@d

@d
Simply using @d is often in response to a choice given by one or more systems where they require an option given via @a, @b, @c, @d, etc.
@deny
Ironclaw Online is a consent-based RPG. Certain interactions require you to allow or deny such as another character approaching you. At that time, you will be asked to @deny character-name in order to refuse them the one-time permission to do so.
@discard
Certain common objects can multiply quickly and bog the gameworld down or simply considered trash. You can deposit these items in trashbins or sometimes simply @discard them to remove the item from the game completely.
@dolfuture
Used to predict the InCharacter day of a certain Real Life date according to the Doloreaux or Lutaran calendar via @dolfuture '[month] [date] i.e. @dolfuture '12 01.
@doltime
Displays the current date InGame according to the Doloreaux or Lutaran calendar.
@donate
This feature allows you to donate funds to your current guild's account. It is used via @donate '# such as @donate '5.
@disfavor
This command puts in a disfavor your character has against another character. Too many disfavors and a character will be demoted if they hold rank. This is not a popularity contest but punished inproper actions.
@dress
Is a useful command to put on all the clothing your character last had on in the order they were put on.


@e

@e
Simply using @e is often in response to a choice given by one or more systems where they require an option given via @a, @b, @c, @d, etc.
@elude
Using this command followed by a character's name will force them to stop following you.
@events
This command allows you to submit ideas for events whether they be player-based or suggestions for staff. Follow the command with a short but descriptive paragraph explaining the idea.


@f

@fadetoblack
Displays a message "The scene fades to black" and is useful for ending certain roleplayed scenes in a manner that allows the characters to disperse with the knowledge all its ended.
@favor
This command is used to put in favors that your character sees happen. Enough Favor and a character can be promoted. This is not a popularity contest but a reward for acting proper.
@fix
Used on objects within an area controlled by your guild to set them into the room and make them immobile.
@fly
Is a command bats use to fly. Must be used with @mark location. Must @mark a location and may return to it with @fly.
@forget
There is an @remember and @recall command used to store memorie in your character for retrieval at a later date. @forget allows you to remove certain entries based on the statement that follows such as: @forget 'peanuts will remove any memories with the word peanuts in them.
@forum
Opens a popup window to the Ironclaw Online forums.
@ftb
See @fadetoblack.
@future
Used to predict the InCharacter day of a certain Real Life date according to the S'allumer calendar via @future '[month] [date] i.e. @future '12 01.


@g

@gait
If you have gaits to choose from, you may use @gait GAITNAME to implement them.
@gamevote
Please use @vote. Thank you.
@guild
Opens a popup window to the guild pages. If you have a guild, it will open on your guild's main page.


@h

@home
Sets your current room as your characters home if the room is a viable location such as one you rent.
@hotspots
Displays the current locations InGame that have 3 or more active characters present.


@i

@ictime
Displays the date and time according to the S'allumer calendar.
@idea
There are many methods of contacting the staff in Ironclaw Online. One form is @idea followed by a statement explaining the idea. See also: @assist, @social, @bug and @storypoint.
@idleness
Use this command followed by the name of a character that is currently awake and it will inform you how long they have been idle. Very useful to determine if the character you are roleplaying with is actually not present.
@income
Displays your current default income, how much is in use (for certain things like renting rooms) and the balance between the two.
@inhand
Displays all items in your character's hands for easy reference.
@isworn
Reminds you of what you are wearing. Useful when changing outfits or simply getting dressed.


@k

@keepalive
Keeps your connection to Ironclaw Online active and running. @keepalive [minutes per poke], @keepalive off.


@l

@list
Used on containers to display a numbered list of their contents.


@m

@map
Opens a popup window depicting the island of Calabria.
@mark
Used with @fly. Is used to set a location to fly back to.
@match
Using this command followed by a keyword will list all items of that type in chronological order. It is the same order in which the parser acts upon them. If you find yourself in a room filled with 26 benches but want to sit on a particular bench, you can @match bench. Then simply sit on # bench where the # is the one displayed next to the bench you want.
@message
@message to another character to privately ooc chat with only the target. No one but the other player will see what you type.
@msg
same as @message.


@n

@never
Is a command that always denies the player any action against your character via the internal consent system.
@new
This is a chatline for characters under one month old. You can turn it on via @new on, and off via @new off. To speak simply evoke afterwards such as @new 'Hello Triskellians.
@newguild
Is a pop-up window that controls the backstage settings of guilds such as inviting/dismissing members, setting pay setting the guild message,ect.
@no
A response used when certain systems ask you to choose between @yes and @no in reference to the question they ask you.


@o

@ooc
Allows you to speak in a manner that clearly depicts the comments as out-of-character. Such as @ooc 'What rules do we have for duels here?. Often used to clarify in-character situations.
@oocprefix
Changed the @ symbol to !, +, ', or "
@owner
Is used to change the owner of a slave character.


@p

@priority
Can be used once to change the attributes of your character.


@q

@quest
Is a command that brings up any quests you have accepted and not finished.


@r

@readall
Opens a popup window that displays all writeable/written objects in your inventory in a manner that allows you to read them and click between different ones.
@recall
Used in conjunction with @remember and @forget. This allows you to recall any memories you have remembered on this character.
@religion
Displays your character's current religion and allows you to change between viable InGame choices.
@remember
Used in conjunction with @recall and @forget. This allows you to add notes to your character's memories such as @remember 'Donkeys have hooves.
@research
A command to be used in the library. If a piece of information is available and your skill is high, enough you will find information on any subject. I.e...@research 'spiders.
@roll
Rolls a virtual die.
@rumor
Is akin to @disfavor/@favor expect it doesn’t have to be true and adds no points to your promotion/demotion.
@rumour
Same as @rumor.


@s

@skills
Displays, in list format, your characters skills.
@social
Allows you to submit certain socials to the staff for implementation such as new verbs, adverbs or adjectives.
@speak
On its own, it lists the language you are currently speaking and your knowledge of other languages. Used in conjunction with a type of language, it allows you to speak in that tongue if you are capable.
@speechpattern
This gives you a list of patterns your character has when you simply talk. Such as bark for dog.
@stance
A combat-oriented command that allows you to change stances in battle between offensive and defensive.
@start
Gives you options of things you can start if you have anything waiting for you to do.
@stop
Instantly cancels any actions you are currently doing such as learning.
@storypoints
Follow this command with a request to spend your Skotos Storypoints. A list of viable expenditures is available in the Ironclaw Online forums and updated for any changes.
@supereyes
Can be toggled off or on. When toggled on, it allows you to see the last few emotes that were put in right before you walked into the room to get a sense of what happened


@t

@themeedit
This pops up a window that allows you to create your own theme.
@themetest
This allows you to see how a theme looks like.
@time
Displays the current time according to Skotos (EST).
@timer
This is a command that aids you in playing for only a set time. It reminds you to log off and enjoy life.
@title
Allows you to toggle between titles on your character dependant on what is available to them.
@typo
Report a typo to staff.


@u

@undress
This command allows you to get naked in one easy step.
@unfix
Set an item as mobile as long as you are able according to certain guidelines. See @fix.
@uptime
This tells you the last time the system was updated.


@v

@verb
Followed by a letter or string of letter, this command will list all verbs that start in that manner for your use.
@vote
Brings up a pop-up window that allows you to vote for Ironclaw Online. We appreciate your support.
@vprequest
This allows you to ask to be a vp.


@w

@wb
Directed at another character, it welcomes them back in an out-of-character fashion. Commonly used when they have returned from being @away or @afk.
@whenis
Used in conjunction with the @availability command. Informs you of a characters available times to be online, if they have set it.
@whoami
Tells you what character you are playing and your location. Useful if you forget it.


@y

@yes
A response used when certain systems ask you to choose between @yes and @no in reference to the question they ask you.

 

 

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