Basic Help Guide

These are the basic Help Pages for Ironclaw Online. If you have never enjoyed a prose-based game before, you are in for a treat. The window in which you play the game is called the 'client' and it is ready to recieve your commands and allow you the interactive access required to play.

Within this documentation, you will find all you need to get started in this role-playing environment and learn how to perform many actions.

These pages are our attempt to assist a player completely unfamiliar with prose-based environments. If you feel this tutorial lacks any major components or does not adequately explain a subject, please Contact Us via e-mail, so that we can correct the situation promptly.

  1. Using the Command Line
  2. Perception
  3. Movement
  4. Communication
  5. Manipulating Objects
  6. Consent
  7. More Help
  8. Return to Main Help Page

Using the Command Line

The window within which you play the game of Ironclaw Online is called a parser or client. At the bottom is a small input box for entering commands and producing actions. This bar is called the command line and is essentially the main method of action in the game.

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The idea of perception is basic yet very important in any environment. Visual cues produce a prose description that is intended to layout a description in a way that produces valuable information and enough detail to give the player a 'picture' of the environment.
Currently, this visual perception is contained into two commands: Look and Examine.
The 'look' command without any object will give a terse description of your location. If it used with an object in mind (look stick), it will give a short description of the object.
The 'examine' command without any object will offer a more involved description of your current location. If it is used with an object in mind (examine stick), it will produce a more indepth description of the object.
Another form of perception is more subtle and occurs automatically. When you move between areas in Ironclaw Online, you will see a small description of the area you enter such as: A dining hall. It will also immediately list any characters or creatures in the vicinity.

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You are on the island of Calabria, in the dock town of Triskellian. If you look at or examine the location, you will see a list of possible exits and the direction they use. This information can also be attained by typing 'exits' on the command line. You will see something similar to:

You may leave through the northeast portion of Market Circle(north), the central portion of Market Circle(northwest), the southeast side of the southeast portion of Market Circle(southeast) and the south portion of Market Circle(west).

At which point, you can simply input the desired exit to go in that direction, such as: west or the abbreviated command of w. If an exit does not have a general direction, you may also use: go door or enter portal to move into that area.
For your convenience, the list of possible movement abbreviations follows:
N (north)
NE (northeast)
NW (northwest)
S (south)
SE (southeast)
SW (southwest)
E (east)
W (west)
D (down)
U (up)

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The most important aspects of communication include the two commands which allow you to speak. For starters, you can simply type:
which will result in you seeing:
You say, "Hello."
but this is limited and merely speaks to the room you are in as a whole. The other method is to direct your speech by targeting a character or object. This is done by:
tell Bast 'Hello
which shows you:
You tell Bast, "Hello."
and she would see:
Manny tells you, "Hello."

Communication is much more than merely saying one thing to another though. It is a full range of commands that use a wide variety of verbs and adverbs to express emotion and action. For example:
smile suavely at Lalita 'How you doin'?
will produce:
You smile suavely at Lalita, "How you doin'?"
and she would see:
Manny smiles suavely at you, "How you doin'?"
This example of interaction shows a non-speech specific verb (smile), an adverb(suavely) to expand on it, a target (lalita) and an evoke (the words spoken). This can be used in a variety of ways as you learn to utilize the hundreds of verbs and adverbs within the realm of Ironclaw Online. The concept is to portray a feeling in your actions and speech to further enhance the game via role-playing.

As well as the previous forms of communication, we are introducing a variety of languages based on such things as race, career and original locale. Within the game, you can type: '@speak' to see a list of languages that you can speak or understand. If you then use '@speak Language_Name', you will start to speak in that language if you are capable.
In some instances, you may understand languages that you are unable to speak. This is a result of an otter studying the language of wolves to the point that they know it quite fluently yet are unable to produce the sounds due to genetic and physical limitations such as a voice box that cannot mumble in that pitch.

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Manipulating Objects

Objects are the essence of the world in which you find yourself. They are everything you can interact with that is not a character or creature. They can include such obvious things as a piece of clothing or a rock to the less obvious items such as the knot of a tree or the petal of a flower. These interactions are a direct result of a 'verb' and a 'target'. The verb is the action that you wish to take upon the target and the target is the object with which you wish to interact. An example would be:
smell flower
You smell a small, pink posy. It has the fragrance of a faraway glen with a sweet lingering scent.
If at anytime, you feel that a certain item should react to a particular verb and it does not or that the result is unfitting, please submit an @idea from within the world of Ironclaw.

We will now introduce you to some basic commands for manipulating objects.

Offering - Accepting - Taking

Every character has an inventory. This is a list of all items in their possession. You can access this list with the command 'i' or 'inv' to see a list.
In order to offer an item to another character, simply type 'offer thing to name', as in: offer my peanut to Quo.
The other side of the offer command is the accept command. In order to accept an item offered to you, type 'accept name', such as: accept Quo.
You may also wish to simply take items that are not offered by another character but rather exist in your current location. This can be done using the 'take' or 'get' commands as follows: take box or get box. As long as that particular item is something that can be held or taken, it will then appear in your inventory.


Clothing consists of any item that covers a portion of your body. It can include a shirt or even a bracelet. You may find that certain pieces of clothing will cover other pieces of clothing. For example, your pants and shoes will cover your socks. This is, of course, only true if you dress yourself in a realistic order.
Clothing can be worn using the 'wear' command as in: wear my hat.
Clothing can be taken off using the 'remove' command as in: remove my hat.
In some instances, you will find that you cannot remove a piece of clothing due to the fact that other clothing covers it and prevents you. In this case, examine the piece of clothing that you wish to remove to discover what has to be removed beforehand.


A container is any object that can hold other objects, including but not limited to liquids. Examples would include pouches, sacks, boxes, mugs.
There are a few commands that will help when it comes to containers.
The first is 'put', it is the command used to put an object into a container as long as the container is large enough to hold it. It can be used as thus: put my coin in my satchel.
The next is the 'get' command, it is used to get an object from a container. It is used as thus: get coin from my satchel.
Finally, we have the 'empty' command. This is used to simply empty a container of all contents. It is used as thus: empty my satchel.


Weapons are special items with many combat specific uses. These uses will be explained further in the combat section of this help file. Meanwhile, there are two main commands when using a weapon.
The first thing to learn is the 'wield' command. This will allow you to wield a weapon and use it in combat situations. It is performed by typing 'wield weapon' like: wield my sword.
The next thing to learn is the 'unwield' command. This will allow you to stop wielding a weapon and appear as less of a threat or in order to change weapons. This is performed by typing 'unwield weapon' like: unwield my sword.

Multiple Like Objects

The client or parser is very capable of dealing with many objects of the same type in a single command as well as determining which item you wish to interact with from several of the same kind.
If you find yourself desiring to get 20 red rubber balls at once without typing 'get red rubber ball' twenty times, you may simply use 'get 20 red rubber balls'.
If you want a specific ball from a group of many, you can type 'get 1st ball' or 'get 5th ball'. If you are unsure what order of priority the item (ball) has, you can use '@match item' to list them in order with the appropriate numerical index.
To further make item manipulation easy, you can refer to 'my' item in order to interact with an item in your inventory. Example: pat my box.
The client is also setup to understand adjectives and therefore help you pick out certain objects to interact with. If you find that there is a large stack of firewood in your area but you only want hickory, you are able to use: get hickory firewood. Multiple adjectives are also usable in this format, such as: get blackened hickory firewood.

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In real life if a stranger moves to hug you, you can move away or block their action. Equally, you can allow your friends to embrace you as well as accept any gifts they may offer. The same applies to many of Skotos' Theatres - no character can approach you, hug you, or give you items unless you consent.
If you try to do something physical that requires consent, like hug or kiss or sit by someone, you'll be told it requires consent. The person you are approaching must either 'allow your name' or 'deny your name'.
You can customize whether to always deny someone consent or always allow it for these physical approaches. To always allow someone consent, type '@consent allow name'. To always deny someone consent, type '@consent deny name'. To totally remove someone from your consent list, type '@consent remove name'. To see your current consent list, type '@consent list'.

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More Help

There are several available methods for finding more help on Ironclaw Online. You can browse our Forums (click here), the FAQ Page(click here), or visit our Player's Guide (click here) as well as a few ways within the game world. There is @assist for immediate help from any staff available. You can use @idea if you don't need help but are requesting a change or addition. There is @bug if you feel it does not merit immediate attention but should be looked into. In dire circumstances, you can @page NameOfStaff to speak directly to them or Contact Us via e-mail.

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