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Frequently Asked Questions
Compiled by Dytan and PepaQuin
- Social Interaction Between
Characters and NPCs
- In-Character Questions
- Out-Of-Character Questions
- Skill System
- Parser and Item Interactions
- Movement
- Combat
Social Interaction Between Characters
and NPCs:
Q: How do I
speak?
A: Use a
single quote ( ' ) followed by the text you wish to say.
example: 'Hello Bob-The-Char
If your name was Ted, you would see: You
say, "Hello Bob-The-Char."
Others would see: Ted says,
"Hello Bob-The-Char."
Q: How do I
direct my speech at one person in particular?
A: Use a double quote ( " ), followed by the name of
the person you are speaking to, followed by what you wish to say.
example: "Bob Hello
If your name was Ted, you would see: You
say to Bob-The-Char, "Hello"
If you were Bob, you would see: Ted says
to you, "Hello"
Others would see: Ted says to
Bob-The-Char, "Hello"
Q: How do I
sell an item to a shopkeeper?
A: Offer the item to the shopkeeper.
example: offer armor to Venina
Q: How can I
tell how much a shopkeeper will give me for an item?
A: Show the item to the shopkeeper.
Example: show armor to Venina
Q: I sold an
item to a shopkeeper but he won't pay me. Should I call the Constables?
A: No. Ask the shopkeeper for some change.
Example: "Venina Change
Q: Alright, I
just sold all my stones to Mondan, and he hasn't given me any money! What's
the deal?
A: After selling anything to a
shopkeeper, to receive your change, you need to ask the respective shopkeeper
for it. Typing: say to [shopkeeper] change, or "[shopkeeper] change,
will have the shopkeeper offer your money to you, which you then need to
accept: accept [shopkeeper]. And then you have all your hard-earned money in
your hands! (Don't forget to put it away).
Q: How do I
give something to someone else?
A: You must offer the item to the other person.
Example: offer torch to Bob
Q: How do I
accept the item someone is offering?
A: Type 'accept' followed by the person's name.
Example: accept Ted
Q: What are
luck points?
A: A luck point does two things. It
can either give your character a very large bonus on the next action they attempt,
or can be used to bring a deceased character back to life. The administrative
staff restricts the use of the Luck! command in some cases. Type '?Luck!' for
more detailed information. (Thanks to Racker)
Q: Apula has just offered me a
job, now what do I do?
A: First you need to accept the job by SAYing YES. Then you TAKE the COFFER
and TAKE your LOCKPICK. Then you need to UNLOCK COFFER WITH LOCKPICK and once
that succeeds, then you GIVE COFFER TO # CITIZEN. The # is the number of
citizens in the room. (Thanks to
Dustvangeet)
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In-Character Questions:
Q: How do I
think aloud?
A: Use the command "think" followed by what you
wish to think.
Example: think Hello, Iridine.
If your name was Ted, you would see: <You think aloud: Hello, Iridine.>
Others would see: <Ted thinks aloud: Hello, Iridine.>
Q: How do I
direct my thoughts to an individual?
A: Sorry, you can't.
Q: Arrg! All
these thoughts are driving me mad, how do I get rid of them?
A: To disable/enable the think command, type: toggle-think.
A list of all commands is also available through typing: ?commands-all. (Thanks to Stonespyder)
Q: Is think
use a constant fatigue simply for having think on, or is it a per thought
Fatigue?
A: Think drains fatigue every time you think aloud, but not
for keeping it toggled on.
Q: When I type
'who', the list shows some names in green and others in black. What do these
colors signify?
A: Green = The character's think option is enabled. Black =
The character has either disabled its think option or is in a location that
makes it impossible to project or hear thoughts.
Q: How do I
check my attributes?
A: Type: stats
Q: How do I
check my inventory?
A: Type: inventory
Q: What are
the values of all the coins I keep seeing?
A: We give an explanation of Iridinian Money in another
area of the site.
Q: How long
(in real time) is an Iridinian day?
A: One hour real time counts for four Iridinian hours. This
means there six real hours in an Iridinian day, four Iridinian days in a
single real-time day.
Q: I don't
understand the toolbar on the bottom of my screen.
A: The official TEC site gives a very good explanation of
the toolbar. Click here to
view it.
Q: I checked
my stats and found that my character is a Head Count. What is that?
A: Head Count is the lowest class of citizen in Iridine.
Q: How do I
check my character's overall condition?
A: Type 'condition'.
Q: The game is
telling me I am famished/hungry. What does this mean? What should I do?
A: This means your character is starting to get hungry. Go
to a shop and buy some food. Then type 'eat' followed by the name of the
food.
Example: eat food ration
Q: Do I need
to drink to stay alive?
A: Contrary to what Pompeii will tell you, drinking is not
necessary to stay alive.
Q: I checked
my stats and saw that my character has a number of attributes. What do they
mean?
A: The official TEC site gives a very good explanation of
attributes. Click here
to view it.
Q: How do I
pick a single person out of a crowd?
A: Type 'look for' followed by what person you would like
to pick out of a crowd.
Example: look for soldier
Q: How do I
see what sort of people are standing in a crowd?
A: Look at the crowd.
Q: I just saw
someone examine a room closely, but when I type EXAMINE ROOM I only get the
same result as if I used the LOOK command. What is wrong?
A: You need to use the SEARCH
[Item/Object] (For example SEARCH ROOM) command to find hidden stuff. (Thanks to Ens.)
Q: Does the
amount of lighting in the area affect me?
A: Yes. Low light makes combat more difficult and if there
is a total absence of light you will not be able to see objects or exits in a
room.
Q: How can I
check the amount of lighting in the area?
A: Type 'lighting'.
Q: How can I
increase the amount of lighting in the area?
A: Lighting a torch or a lantern will help.
Q: How do I
put more oil in my lantern?
A: Lanterns are tricky. You don't fill them; rather you
'pour' the oil into the lantern.
Example: pour oil into my lantern
Q: How do I
see how much an item weighs?
A: Type 'iw' to see a list of how much
each item you're carrying or wearing weighs. (Thanks to Kurlac)
Q: Is a torch
or a lantern more efficient?
A: It’s a
matter of opinion really. A torch is cheaper and ways much less than a
lantern, but they burn for short periods of time. Lanterns are heavier, but
they will burn for as long as six hours. Lanterns also produce more light
than a single torch. (Thanks
to Racker)
Q: How can I
become a citizen of Iridine?
A: According to
the Twelve Tables, citizenship may only conferred by birth to a citizen. In
some cases though, a magistrate with Imperium may grant citizenship. (Thanks to Racker)
Q: How do I
know how much money I have?
A: Type WEALTH and you will be told to
the sen how much money you have on you. (Thanks
to Brassy)
Q: Hey! I was
paid money and I put it away before I slept. Now that I'm awake again, I type
WEALTH and I have no money on me?!??! Where is it?
A: Probably right where you left it shut away safely. In
order to find out how much you have on you, you must first be certain that
the container (sack, pouch etc.) that you placed it in is open. (Thanks to Brassy)
Q: Just how
exactly do the training grounds work?
A: Every time you finish a training course, it selects one
of the attributes that it trains in to improve. If you're already maxed
out in that attribute, you'll see no improvement.
Q: What
factors contribute to your success or failure on the courses?
A: Success in the courses is mostly random. It helps,
however, not to be tired or overburdened.
Q: Is the
attribute improved randomly determined, or are their factors that influence
that as well?
A: Attributes are randomly determined based on your
training course.
Q: Finally,
and most importantly, how many improvements are necessary to raise any given
attribute?
A: Every improvement raises your attribute a small
amount. Think of the words 'good', 'very good', 'below average', etc.
in your 'stats' screen as general descriptions of a more specific number
value. Its similar to the way a specific number of skill ranks can be
described as 'practiced', 'learned', etc. Every successful training
improves your attribute, though often not enough to change the wording of the
general description.
Q: Is it more
difficult to raise attributes that are already high?
A: There is a maximum limit to all attributes, but the
difficulty of raising attributes does not vary.
Q: How do I
make fangstaves?
A: First, you must have a sapling. If you have outdoorsman
skills, you can FIND SAPLING and if there are any trees appropriately young
in the area, you'll be able to get them. Otherwise, buy them from another
player. Second, you need to CRAFT FANGSTAVE SAPLING to make a rough pointed fang
out of the sapling. Third, you're going to need a fire. You can usually MAKE
FIRE BRANCH or MAKE FIRE TWIGS or get an outdoorsman to make one for you.
Then the final step in crafting a fangstave is tempering it. TEMPER FANG IN
FIRE (Thanks to Marsaya)
Q: I am a new
locksmith, but when I study a tumbler inside Apula’s, it is a very high
success. Help me!
A: There is more than one tumbler lock hanging inside the
shop. The second tumbler is easier, and the third is easier still. Type:
study 2 tumbler or study 3 tumbler one of them will have a success you can
live with for study. (Thanks to Candase)
Q: What is a
leather jerkin?
A: Jerkins refer to both an under garment (usually of
leather) for armor. Generally, however, jerkins are used as padding for heavy
ring, or plate armor, so it does not irritate the skin. Also in the case of
both these forms of armor, a jerkin works as padding against body blows (i.e.
staves, clubs the like). (Thanks to
Annatar)
Q: Do you have
to toggle passive off after you go passive or unconscious? How do I do this?
A: Yes, you can toggle passive on and off simply by typing
"passive." And you are passive when you come to after being knocked
out. (Thanks to Jolee)
Q: How do you
increase your maximum burden?
A: It may sound very unrealistic but to carry more you need
to be stronger. Strength can be improved by repeatedly climbing the wall
found north of Iridine. (Thanks to Enger
for this piece of sarcasm.)
Q: How do I
place a notice on the bulletin board in the Stone Toga Inn?
A: Depending on the type of material (parchment, vellum, or
whatever) you: HANG [type] ON BOARD (Thanks
to Lasseter)
Q: How do I
get an extra key for a room?
A: You walk up to the person that rents the room to you,
and then ask him for an extra key (example: "Glaeus Extra key). You can
get up to 3 keys per room. (Thanks to
Lordofchaos)
Q: How much
interest do the banks in Midlight give?
A: Neither Senada's bank in the city of Iridine nor the
bank in Monlon give interest. The bank in Vetallun is the only bank that
gives interest; the rate is .03% (that's three hundredths of one percent) per
week. A week in Midlight is eight days long, and each RL day is four Midlight
days long, so your interest is compounded every two days. (Thanks to Bblalock)
Q: Why do I
still sit in jail when I have 0 seconds left?
A: The jailers make rounds and let people out approximately
every ten minutes. You can wait
up to 10 minutes longer than your jail term depending on the timing of the
rounds.
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Skill System:
Q: How do I
check what skills I have?
A: Type: skills
for a list of all the skills you know.
Q: How do I
view a list of commands for the actions my character knows?
A: Type: skills ?
Q: 'General
Skill Points' is on my list of skills. How do I use this skill?
A: General Skill Points are not a skill. They are explained
further in the Skills section under General Skill Points.
Q: How do I
view only one skill set at a time?
A: Type 'skills' followed by the skill name.
Example: skills staves
Q: How do I
view the commands for only one skill set at a time?
A: Type 'skills' followed by the skill name followed by a
question mark.
Example: skills staves ?
Q: I have
enough General Skill Points to learn a new skill, but when I type learn
[skill] from [person], it says I am unable to buy the skill. How come?
A: You need to type Learn [skill] from [person] with
General. If you're learning acm or shields, you can learn those with weapons
SP, so instead of general, you'd type staves, or axe, or whatever weapon you
know. (Thanks to Rhenn.)
Q: What's this
[Success: ##, Roll: ##] thing?
A: This is your dice roll. When you see Success: ##, it
means that to succeed at what you are trying, you need to roll higher than
that number. So if your Success: 59, you need to score a 60 or higher to
succeed. Roll: ## is the number you rolled. The lowest is 1, and the highest
is 100. So, if you have a Roll: 99, you've rolled a 99. Combine them to
[Success: 59, Roll: 99], and it means you rolled higher than your success,
therefore succeeded. If you score a 59 or lower with Roll, you fail. Some
skills, such as diagnosing and gathering twigs and firewood will allow you to
"succeed" a little bit if you roll close to your success, but you
don't gain any SP for it. (Thanks to
Rhenn)
Q: How do I
learn a new skill?
A: You look for the trainer, and check how many skill
points you need by typing 'train [skill you want to learn]'. For most new skills
you want to learn, you need general skill points. (Thanks to Lordofchaos)
Q: I have my
skill now, but I can't use it yet!
A: If it's a combat skill, you can attack with it already,
but if it's a non combat skill like healing or outdoors basics, you will need
to learn a sub skill of that skill to be able to use it, and this needs to be
done with general skill points too. (Thanks
to Lordofchaos)
Q: You said
'for most new skills you want to learn you need general skill points'. Then
what are the exceptions?
A: You can learn Armed Combat Maneuvers with skill points
from any weapon skill. (Thanks to
Lordofchaos)
Q: OK, I was
just wondering.... moves like knives triple cut and ACM backwards rolling
rise are called impossible moves. What's the deal? Are they actually
impossible or do you have to train to like rank 20 to be able to even use
them at all?
A: 'Impossible' moves are not in fact impossible; they are
just extremely difficult to perform. Basically, you have four difficulties: easy,
average, difficult, and impossible. Each rise in the difficulty increases the
amount of SP per rank you need, and decreases the rank bonus you get for each
rank. Impossible moves are possible, just really difficult to perform
regularly.
Q: How do you
self-train?
A: You self train using the SELFTRAIN command. When you
self-train, you need exactly twice the number of skill points as you would
otherwise. If possible, it’s best to find a trainer. (Thanks to Bblalock)
Q: Why learn a
subskill when I can get my overall one-handed skill up instead. What is the
relation between main and sub skill?
A: It is true that the Rank bonus goes up for your chop
when you raise your overall skill but not near as much as when you train in
the skill itself. When you reach higher ranks in the Overall skill the gain
be only a few more Rank bonus in berserk with 10 new ranks in Overall skill.
So the goal is to keep a good balance between overall skill and the
subskills. The only limit is that you can't get higher ranked in your
subskill than the overall skill. Of course being grandmaster in all moves is
the optimal situation. (Thanks to Enger)
Q: Do blocks
generate skill points? Do you gain skill points for teaching skills?
A: No, you do not receive skill points for successful
blocks or for teaching skills. It is considered a nice thing to do, unless of
course you charge for it. And then it's just business. (Thanks to Jakester2000)
Q: Can you
unlearn ranks in one skill to gain SPs to use in another skill?
A: You can use skill points from weapon skills to buy ranks
in defensive combat skills such as Armed Combat Maneuvers or Shields, but
otherwise no. (This means stop unlearning languages because you think you can
use those SPs for your weapon, healing etc. skills. All you'll do is lose
your ability to speak your native language.) (Thanks
to Pat)
Q: If I don't
know a skill, can I still get experience in that skill? For example,
can I learn one-handed swords [if I don't know the skill already] just by
swinging a gladius a lot in the sewers?
A: No, you cannot gain Skill Points in any skill you don't
know. So swinging that gladius in the sewers if you don't know one-handed
swords will net you nothing except a very frustrating experience. The same
holds true for all other skills. The only way to learn a new skill is by
using GSP[General Skill Points], which are awarded through good role-playing
by the GMs, or are purchased with your RPs. (Thanks
to Annatar)
Q: I don't
have enough general skill points, where do I get more?
A: Either you role-play very well, and get awarded general
skill points, or you buy them with role points. Go to the Welcome Area and
type '@play'. Type 'S' to go to the menu that allows you to spend your role
points. Choose the option that allows you to spend role points on general
skill points. Enter the amount of skill points you want to buy, and then
enter the number of the character you want to give the points to. (Thanks to Lordofchaos)
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Parser and Item
Interactions:
Q: I'm in a
room full of sacks and I can't seem to put my pipe in my sack, it always ends
up in a sack on the floor. (or pouch, tube, etc.)
A: An easy way to make sure your putting your stuff in your
sack is to type: Put pipe in MY sack...it
will go into the sack you are currently wearing. (Thanks to Ems)
Q: How do I
count something?
A: Type 'count' followed by what you wish to count.
Example: count coins
Q: How do I
take a specific item from a pile of items?
A: Type 'get' followed by the item you wish to get,
followed by the group you wish to get it from.
Example: get dirk from pile of weapons
Q: I don't
understand this whole 'first torch' or 'second torch' concept. Can you help?
A: The official TEC Web site provides an explanation here.
Q: I'm wearing
two sacks, but when I try to remove them, it tells me to remove the other one
first. I can't though, because it's always telling me that. Help?
A: Well, you are wearing two sacks.
When you type remove sack, you're trying to remove your first sack. Your
second sack is on top of it, which is why you're told to remove the other
sack first. So, type remove 2 sack to remove the second sack, and then you
can remove the first sack. (Thanks to
Rhenn.)
Q: I am trying
to get my lantern, but it says that the brightly glowing lantern will not
budge. What happened?
A: Try GET 2 LANTERN. The first one is the one that is a
permanent fixture of the building you're in. (Thanks
to Raven3517)
Q: There are a
number of the same items lying around, and I want to get a specific one (i.e.
the last one). How do I do this without picking them all up?
A: Try the MATCH command. For example,
if there were a bunch of sacks lying around, and you wanted to get a certain
one, type MATCH SACK and a listing, with descriptions, of all sacks in the
area with appear. (Thanks to Raven3571)
Q: I'm trying
to group all the tunics, but I have to do it one by one. I see people
grouping them all at once, how do I do it?
A: Try GROUP ALL [object] to group all of them. In this case, group all tunic. (Thanks to Rhenn)
Q: How do I
get something?
A: Type 'get' followed by the object you wish to get.
Example: get torch
Q: I want to
get a torch from my sack but I keep picking up a burnt torch from the ground.
A: Your character is picking up the first torch in the
room. To get the torch from your sack, type: get
torch from my sack.
Q: I want to
pick up a torch from the ground but I keep picking up a burnt torch.
A: This is due to the parser used in TEC. More information
concerning the parser is available on the official TEC site here.
Q: OK, I
realize that drinking is only important to Pompeii, but I want to drink
anyway. How?
A: Type 'drink' followed by what you wish to drink.
Example: drink beer
Q: How do I
fill a container with a liquid?
A: Type 'fill' followed by the container you wish to fill followed
by what you wish to fill it with.
Example: fill glass with beer
Q: How do I
pour a liquid from one container to another?
A: First, make sure you are holding the container with the
liquid. Then type 'pour' followed by the container you wish to pour the
liquid into.
Example: pour beer into mug
Q: How do I
empty a container?
A: Type 'empty' followed by the container.
Example: empty mug
Q: How do I
wear a piece of clothing?
A: Type 'wear' followed by the piece of clothing.
Example: wear sack
Q: How do I
remove a piece of clothing?
A: Type 'remove' followed by the piece of clothing.
Example: remove sack
Q: I want to
get 10 denars from my pile of 20. How do I do it?
A: Use the SPLIT command to split them: Split denar 10. (Thanks to Kilamanjaro)
Q: Okay, a
group of us went to the alleys and managed to round up about 20 armors. I
went and sold the loot and brought the denars back. How do I split it up
without having to go through the tedious divisions and splitting of the loot
for everyone?
A: There is a simple command for sharing with others in
your party. If you want to share with everyone there grab your armful of
coins and type SHARE [coins] all. You can also share with only chosen people
by typing SHARE [coin] {person} {person} (Thanks
to Jakester2000)
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Movement:
Q: How do I
move around?
A: The Eternal City uses the eight compass points, as well
as up and down. Type: n, s, e, w, ne, nw,
se, sw, u, d
Q: I'm having
trouble getting to places like the bank and the forum. How does everybody
remember how to get to these places without getting lost?
A: The WALK TO command can be used to get from one mark
point to another, and can be very helpful when trying to go someplace
quickly. A list of common mark points, and big locations in the city, can be
accessed by typing: mark. To walk to one of these places, you
would type: walk to bank (to go to the bank), walk to toga (to go to the
inn), etc. You can also mark your own points, which can be used in the same
manner. When you are at someplace you want to mark, type: mark [name]. This
marker will now show up under your list of Personal Destinations under the
walk to list. Keep in mind though, that you can only use the walk and mark
commands at major intersections and streets (usually wide cobblestone
avenues). (Thanks to Stonespyder)
Q: What is the
"Walk To" command? How do I use it?
A: The "Walk To" command is similar to an
autopilot. Once you have activated it, your character will begin walking
towards the destination you specified. If you wish to stop at any time during
your trip, type: Stop.
To use the "Walk To" command type: walk
to <destination>.
To view a list of possible destinations type: mark
Q: I tried to
go west but it told me there was a door in that direction.
A: When moving through portals, type: go <direction> or go <portal>.
Q: I am in a
room with two exits in the same direction. I want to go east through the
arch, but I keep going east through a door.
A: When in this sort of situation it is best to use the
"go <portal>" command. To go through the arch, type: go arch
Q: I seem to
be trapped inside a lean-to. No matter what direction I go, it always tells
me that I can't go that way. How do I get out?
A: To get out of the lean-to, you must type leave. (Thanks
to Yuval)
Q: My legs are
broken badly making it impossible for me to get to a healer. Is there anyway
I can move?
A: Yes, there are two options for you.
1) You can
type 'crawl' followed by the direction you wish to crawl.
Example: crawl east
2) If your character has a long weapon (such as a gladius, stave, spear, etc)
you can stand up and limp with the weapon.
Example: limp east
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Out-Of-Character Questions:
Q: How can I
tell who else is online?
A: Use the "who" command. Type: who
Q: I just
received an OOC-warning. Why?
A: OOC warnings are issued by GMs for being OOC
(out-of-character). If you are not sure what is OOC and what is IC, type: ? role-playing for some guidelines. If
you receive enough OOC warnings your character will not be allowed to think
aloud until the number of warnings has been reduced.
Q: How can I
reduce the number of OOC-warnings I have?
A: One OOC-warning is removed every week from your
characters.
Q: How do I
tell how many OOC-warnings I have?
A: Type: @OOC while
in the Welcome Area of the game.
Q: How do I
exit the game?
A: Type: exit
to exit to the OOC area. Type: logout
to logoff the game altogether.
Q: What are
role-points?
A: Role points are points that you earn for playing the
game. You are awarded role-points if you attend certain events, also. They
can be used to purchase things ?role-points-2 for a complete list. (Thanks to Lucentius)
Q: OK
everybody keeps talking about role points and bonus points. I've heard that
you get bonus points for going to events and they increase your role point
accumulation rate. However, I went to 3 events and never got a single bonus
point! What's up?
A: You don't always get bonus points for attending events.
Bonus points are awarded for outstanding role playing during an event. Don't
ask for them, its impolite. Each bonus point you are granted earns you a
General Skill Point. And for every ten bonus points you accumulate, your role
point accumulation rate will go up by .25 points per hour. To check your role
point status simply type @rps in the Welcome Area. (Thanks to Trekker8)
Q: I don't
have enough role points. How do I get more?
A: You get a role point for every hour you play, and you
also get more role points if you play between 11am and 5pm EST on week days,
the role point gaining rate is 3 role points an hour then. An easy way to
check your total role points, role point gaining rate, and total role points
ever is typing '@rps' in the welcome area. (Thanks
to Lordofchaos)
Q: Where can I
get a list of commands?
A: If you're in the game, type: @commands. There is another version, viewable from the
web, that can be located on this site here.
Q: I think I have
discovered a bug in the game. What should I do?
A: If you have found a bug type: @report. This will tell the GMs when and where the bug
occurred. Be sure to include a brief description of what the bug is and what you
did to cause it. Do not post a bug report in the forums or proclaim a bug
directly to the GMs. This will be of little help to them.
Q: How do I
get in touch with the GMs?
A: From the Welcome Room, walk west twice and type: ring bell. It will ring a bell that
summons the GMs. If there are any GMs online and free at the moment they will
respond.
Q: Help! I
proclaimed to the GMs, but they didn't answer my question! Who let them out
of their cages?
A: The GMs are very, very busy people, and often they
cannot respond to every proclaim that a player makes. Don't fret - there are
other helpful administrative commands that let you speak to the staff, and
when used properly, can generally yield better results. @request lets you
give the GMs a 'to-do' note that they will be able to read and see if they
can fulfill, @report lets you report a bug in the game that you may have
found, and @feedback lets you give the game staff your comments about TEC. (Thanks to Stonespyder)
Q: How
much faster do you regain fatigue if you lie down in baths compared to a
floor or a bed?
A: The baths and inn rooms recover fatigue
faster. If you were to just lie down on a floor or in the street you would
not recover from fatigue any faster than usual. Baths and inn rooms recover
fatigue at the same rate. The advantage to an inn room, however, is that if
you go to sleep in it, you are still recovering fatigue. If you go to sleep
in the baths, your character stops recovering. (Thanks to Racker)
Q: If my speed
attribute is high, do I complete actions (attack, harvest etc.) faster?
A: Yes, your 'round time' will be lower. (Thanks to Racker)
Q: What is the
difference between the wealthy patrician package and the basic one?
A: Wealthy patrician packages begin with more landed
holdings (permanent income), a larger domus or villa, and added social
prestige and starting wealth.
Q: I would
like to know if it is possible to transfer GSP from one character to another.
A: The characters shared by the same player (account)
already share GSP. The GSP are awarded to the player, not the character. As
far as transferring GSPs between players (accounts), the answer is no. (Thanks to Lyrad)
Q: How long is
an idle account kept on the game before it is deleted?
A: Generally, at least 6 months.
Q: How do you
vote for the role-player of the month?
A: You don't unless you are a GM or Auxilii. (Thanks to Mackrels)
Q: What is
nowhere, and how did I get there, and how do I get out?
A: Nowhere is where characters are placed when they have
violated game policy. Use
proclaim to speak with a GM from there. (Thanks
to Annatar)
Q: How do I
read mail @mailed to me?
A: Simply type: @MAIL ON ME. Then, type: @READ [number of
mail you wish to read]. (Thanks to Brassy)
Q: What is the
easy way to delete Macro's and recreate them?
A: The @macro command allows for an easy menu-driven system
of creating and deleting your macros.
Q: Is it okay to sell
things in the Welcome Room?
A: The Welcome Area and the gameworld are two completely
separate things. Since the WA is OOC, doing anything in the WA is also OOC;
therefore, selling in the WA is OOC. Don't sell things in the Welcome Area. (Thanks to Marnevel)
Q: When did
TEC start, When did we hit Big Network? etc.
A: The game was created by Worlds-Apart Productions, and launched
in November 1996. In July 1998 it Moved to Bignetwork. Spring 1999 we moved
to TGN. In June 2001 we moved to Skotos. (Thanks
to Enger)
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Combat:
Q: How do I
attack something?
A: Type 'attack' followed the creature you'd like to
attack. For more complex attacks
using other maneuvers, you’ll have to check the verb for the maneuver.
Example: attack rat
Q: How do I
skin a corpse?
A: Wield a small blade (knife, dagger, etc.) in your hand.
You can then do one of two things:
1) Type
'skin' followed by what body part you would like to skin from the corpse.
Example: skin stomach from rat To see
a list of the parts still on the rat, inspect
it.
2)Type
'skin' followed by the corpse and skin the first part on the rat
example: skin rat
Q: How do I
wield a weapon?
A: Type 'wield' followed by the weapon you wish to wield.
Example: wield gladius
Q: How do I
get close enough to an enemy to attack it?
A: Type 'approach' followed by the enemy you wish to
approach.
Example: approach rat
Q: How do I
retreat?
A: You can retreat by typing 'retreat'. If you wish to retreat
into an adjacent room type 'retreat' follow by the direction.
Example: retreat e
Q: What is a
combat posture?
A: Combat postures affect your rank bonuses. Each posture
affects your rank bonus differently.
Q: What combat postures are available to me? What
does each one do?
A: There are five combat postures. They are as listed
below:
|
Berserk
|
All offense, no defensive
capability
|
|
Aggressive
|
Mostly offensive, little
defensive capability
|
|
Normal
|
Equal attention to offense and
defense
|
|
Wary
|
Mostly defense, little
offensive capability
|
|
Defensive
|
All defense, no offensive
capability
|
Q: How do I change my
combat posture?
A: Type the posture you wish to assume.
Example: berserk
Q: Where can I
get a more detailed explanation of combat postures?
A: The official TEC site has, as always, a very good
explanation. Click here
to view it.
Q: How do I
stop wielding my weapon?
A: Type 'unwield' or 'unuse' followed by the weapon.
Example: unwield knife or unuse knife
Q: How do I
use my bow?
A: First thing is to string your bow. Get your bow from
your sack and then your string. Then you want to STRING BOW WITH STRING, if
this doesn't work, try and SWAP the contents in your hands then you will be
able to string it. Next is to load the bow with an arrow. LOAD BOW WITH
ARROW. If you want to remove the arrow then it is UNLOAD BOW. When you are
ready to shoot you want to SCAN the area and SHOOT [TARGET]. To retrieve your
arrows from the target you want to GET ARROWS FROM TARGET. (Thanks to Kilamanjaro)
Q: When I'm in
the dumps/forest/etc. hunting with a partner, sometimes he/she will suddenly
take off in some direction or other and find an opponent, how does he/she
know they are there?
A: Your partner has the WATCH command toggled on, you can
change the setting of your watch command by typing: watch. It can be
especially helpful when in big open spaces like the forest or grasslands when
trying to link up with friends and exact locations are impossible to give
out. It is also a good idea to turn this off when attending an event or any
time large groups are moving about around you, it will dramatically cut down
on all the nonessential information scrolling past you on the screen. (Thanks to Motorhead)
Q: I keep
hitting something, and it says I withhold the force of my blow. How do I hurt
something?
A: At one point, you put yourself into practice mode. This
mode doesn't injure your opponent, and is good for sparring. However, when
you're fighting "monsters," you need to be out of practice mode. To
switch between practice and normal, type PRACTICE. (Thanks to Rhenn)
Q: Why can't I
block an osecar?
A: Osecars have a habit of attacking low. You would need a
low block to defend against their attacks and probably don't possess one. If
you do have a low block, you may be in too aggressive a stance (try wary or
defensive instead of berserk or aggressive).
Q: I tried to
scan for my friend hunting with me, but I could not detect any target?
A: When you scan, you only scan in one direction. To scan
in other directions, type: scan e or scan sw. You can scan in any of the
compass point directions. Also it may be too dark to scan without your friend
carrying a light. (Thanks to Candase)
Q: I just
purchased some nice new armor and put it on. Now my success to hit has gone
up. What's the deal?
A: You have to realize the things you wear (or carry) in
the game have weight. If your success to hit went up it probably means that
you have jumped into a new load category. For example, if you were carrying a
"moderate load" you probably jumped up to a "significant
load". To find out what kind of load you are carrying type STATS. Also
if you want to know the approximate weight of the things in your inventory
you can type IW and it will give you a list of everything you have and it's
weight. You may have to lighten your load to bring your success to hit back
down. You could, as some people do when in combat, remove and drop your sack
(or whatever you carry your supplies in). If you do this though, watch out
for thieves. (Thanks to Lyrad)
Q: How does combat guarding work?
A: The role you see when you start combat guarding isn’t
important. All that roll does for you is give you an indication of roughly
how well you can guard, based on your skill at guarding and whether you're
standing, sitting, etc. The roll that actually does matter is made but not
seen whenever someone tries to get past your guard. This roll definitely gets
a bonus/penalty depending on what it is you're trying to guard (e.g. doorways
are very easy to guard, so the person trying to get past you gets a big
penalty), and probably gets further modified by a few other things too, such
as a couple of the attributes of the person you're trying to stop. Having
spoken to a couple of people who are pretty good at combat guarding, it looks
like it's impossible to guard perfectly, so presumably people never have more
than 95 success to get past you, and will eventually succeed if they keep
trying. (Thanks to WDB)
Q: How important are the attributes in your strikes?
A: Different attributes effect you in
different ways. If you're very strong, your crushing strikes will be more
powerful. If you're agile you're more difficult to hit. Check out the
official TEC Web site here
for more information. (Thanks
to Istnabul1)
Q: Is a higher
quality weapon always better than any lower quality weapon - regardless of
its class?
A: A higher quality weapon is easier
to strike with, but does not affect the amount of damage it can do.
That is dependent on its class. (Thanks to Eternity)
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