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  #211  
Old 11-30-2011, 12:47 PM
Lime Lime is offline
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If it's on a faceplate, it's real.
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I'll be back at some point in the future.

I'm pulling my card and won't be playing for a while.
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  #212  
Old 11-30-2011, 01:00 PM
jkidd jkidd is offline
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Well when I googled "sword cat" this is what pops up first

Sword Cat

But if they're "real" then ok!!!
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On a scale from spawning-monsters-is-an-event to three-armors-fit-in-a-sack-on-purpose, how useless am I?

Fixed12345
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  #213  
Old 11-30-2011, 01:19 PM
Armataan Armataan is offline
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They are an animal in midlight similar to a lynx in deadliness/method of attack. They have long incisors and retractable claws that are edged, like a sword.

They are based, I assume, on these:

Smilodon Fatalis - Saber-toothed cat
Uncia Uncia - Snow Leopard
Lynx Pardinus - Iberian Lynx

And other such animals.

And yes, they are 'real', within the setting. Culexus has skinned a few of them. They behave and the stories that mention them treat them as a carnivore with a similar temperment to a wolverine. They are highly aggressive, and terretorial, and will attack much larger and stronger opponents in attempt to chase them off. Giving them an underdog/cagefighter sorta appeal.
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HAIL CULEXUS
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  #214  
Old 11-30-2011, 01:26 PM
jkidd jkidd is offline
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Ok, well that is neat-o then. I can stop picturing a house cat with a sword now.
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On a scale from spawning-monsters-is-an-event to three-armors-fit-in-a-sack-on-purpose, how useless am I?

Fixed12345
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  #215  
Old 11-30-2011, 01:29 PM
Animeme Animeme is offline
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It's one of those but with a sword tapped to it's back.
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  #216  
Old 11-30-2011, 01:30 PM
Armataan Armataan is offline
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The buster sword.
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HAIL CULEXUS
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  #217  
Old 04-12-2012, 08:48 AM
xiaozh xiaozh is offline
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Treehouse Archer

What's up with the attack that the treehouse archer uses? Is there any defense for it short of constantly checking the spawn? Is there actually a roll involved or just an auto-hit? And the wounds seem off. Even after getting the wound treated, stitched, and bandaged, it still seems to heal more slowly than comparable wounds.
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  #218  
Old 04-12-2012, 09:00 AM
jkidd jkidd is offline
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Nothing you can do but stay in sheltered squares or when you see movement run up and nab him.
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  #219  
Old 04-15-2012, 06:44 AM
xiaozh xiaozh is offline
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Fumble Recovery

How does the Fumble Recovery skill work after the first 50 ranks? Is there a measurable point where all your fumbles become, like, "begins to fumble but manages to hold on and execute an attack"?
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  #220  
Old 06-03-2015, 04:29 PM
Herdias86 Herdias86 is offline
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What does not removing stitches do? Is it a success penalty? Or just an annoyance?
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  #221  
Old 06-03-2015, 04:34 PM
Tweninger Tweninger is offline
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If you don't roll over the success, it's basically just like any other skill that you fail with. An annoyance, I guess.

Edit: Oh, I see what you meant.

Yeah, there's suppose to be a penalty.
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  #222  
Old 06-03-2015, 04:34 PM
Ilkilyn Ilkilyn is offline
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Originally Posted by Herdias86 View Post
What does not removing stitches do? Is it a success penalty? Or just an annoyance?
~1% chance of infection per echo.

Ok not really, just giving Tale some ideas

I -believe- it gives a small success penalty per each set, but of course havn't tested this.

Bandages seem to give a fairly significant defensive penalty. I've also noticed that I've seen the apparent same set of bandages echo multiple (3-5 times) on the same dodge. But I wonder if Tullaria just adds more and more bandages each time she heals you...meaning you could potentially have 30 bandages just on your face after fighting faceslashers all day. Good luck dodging with that.

From my experience, having 8 or more bandages has such a significant effect, a fighting area that I normally destroy the NPC's in becomes nearly impossible to hold for more than a few fights, especially if you get ganged up on. Everything becomes 5's to hit you.
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  #223  
Old 01-31-2016, 07:29 AM
xiaozh xiaozh is offline
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What happens to a sack (or anything) if it is dropped and left untouched by players? Does it ever automatically disappear?

I'm wondering cause I assume that every piece of clutter requires some (infinitesimal) bytes of memory and I don't want to unnecessarily slow down the game engine.

I *think* it has to do with where in the gameworld the item was dropped - if you drop something in the alleys it'll automatically disappear, but if you drop something in your inn room you don't have to worry about it having a timer before it disappears. Can anyone back me up on that or knows for sure what happens?

Thanks.
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  #224  
Old 01-31-2016, 07:32 AM
StUnTmOnKeYaRaM StUnTmOnKeYaRaM is offline
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Quote:
Originally Posted by xiaozh View Post
What happens to a sack (or anything) if it is dropped and left untouched by players? Does it ever automatically disappear?

I'm wondering cause I assume that every piece of clutter requires some (infinitesimal) bytes of memory and I don't want to unnecessarily slow down the game engine.

I *think* it has to do with where in the gameworld the item was dropped - if you drop something in the alleys it'll automatically disappear, but if you drop something in your inn room you don't have to worry about it having a timer before it disappears. Can anyone back me up on that or knows for sure what happens?

Thanks.
i think containers stay if removed from corpses. I found some chests in the ravines long ago (maybe a year ago?) and went to see if they were still there last night... yep, still there.
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  #225  
Old 01-31-2016, 07:34 AM
Ilkilyn Ilkilyn is offline
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Quote:
Originally Posted by xiaozh View Post
What happens to a sack (or anything) if it is dropped and left untouched by players? Does it ever automatically disappear?

I'm wondering cause I assume that every piece of clutter requires some (infinitesimal) bytes of memory and I don't want to unnecessarily slow down the game engine.

I *think* it has to do with where in the gameworld the item was dropped - if you drop something in the alleys it'll automatically disappear, but if you drop something in your inn room you don't have to worry about it having a timer before it disappears. Can anyone back me up on that or knows for sure what happens?

Thanks.
Only hunting grounds (Not all?) where NPC's spawn have the auto-clean mechanic. Everything on the ground that's not a container, lantern (small list of other obvious items that people don't want disappearing on them) will disappear. This happens from what I can tell once per RL day, for Franlius at least around 7 or 8 AM EST.
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