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  #16  
Old 05-01-2012, 01:25 PM
Max Powers Max Powers is offline
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Originally Posted by Rupert View Post
Players can design real weaknesses for their characters upon creation, rather than wanting to develop as strongly as possible (Would you agree this is the case?).
Maybe it is just the fact that I play the game differently than most people and develop very little attachment to my characters (other than recognizing the roles I like to play and the RP that I enjoyed with them).

If people don't intentionally choose weakness that can be capitalized on now, why would they want to pay 5k or 10k RP, a huge sum for most accounts, in order to do it.

I love having weaknesses and true flaws in all of my characters. Thryn regularly fell over coughing during major hits or immediately after while being hunted because I found it interesting to give people the chance to exploit his problems.

I dunno, the playerbase just seems very set on one type of play, and to think that people are going to pay that amount in order to play differently, when they could technically do it now, seems off.

I would almost be more inclined to allow, say, someone like HML who receives RPer of the month 3 months in a row to receive one of these packages for free.
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  #17  
Old 05-01-2012, 02:53 PM
Rupert Rupert is offline
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Quote:
Originally Posted by Max Powers View Post
I dunno, the playerbase just seems very set on one type of play, and to think that people are going to pay that amount in order to play differently, when they could technically do it now, seems off.

I would almost be more inclined to allow, say, someone like HML who receives RPer of the month 3 months in a row to receive one of these packages for free.
I am 100% down with that, as well. Even if these were just an RP reward of sorts for winning the RP'er of the month so many times, I would have zero problem. I would just like to see it instituted in some form, and I tend to think the playerbase is paraniod about the GM's being biased and choosing favorites, so giving everyone the option to purchase it is fairer.

Of course, I'd hate to see a program like that narrowed to gladiators. I'd like something like that to encompass head-starts for characters in all kinds of storylines.
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I thought it was just a rumor that it was all number-crunching and competitive training in a game with no logical endpoint since characters are ostensibly immortal and can always get better.

You mean it's true?
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Maybe I'm just becoming some tea-sipping hippy, or maybe I'm sour because my main uses cesti, but, why sacrifice a character idea for the sake of some hypothetical edge in some imagined combat situation in the distant future?
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  #18  
Old 05-01-2012, 03:02 PM
HotMoltenLava HotMoltenLava is offline
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I still don't see this being widely used for the cost that you're suggesting. I do have a twist to the idea that might make it more plausible.

How about it several packages were created, pre-made gladiators to fit into each of the suggested ideas. You might not get to have the gms customize them specifically to your specifications but they would be far more than regular gladiators.

What you purchase with your rps is not the characters themselves, but the privilege to play any gladiator from that "slot" You are purchasing a slot that you can use for gladitorial games.

These aren't completely throw away, as you can only get one every so often, and if one should die there is a period of time before another can be created.

Have there be a chargen of sorts that allows you to customize them to some degree. Armors... weapons... looks, maybe some semi custome descriptions even could be added to choose from.

So you spend 5000/2500/1000 rps and you get the slot with a top end gladiator that can live or die on the sands, but even if they die you've not wasted your rps because you can reuse the slot to make another.

For people who like this sort of gameplay it would could add alot of flavor to the sands. Add new opponents of unexpected or expected skill levels for our PC gladiators to fight against, but would not limit it to a one time use.
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You pick out a biscuit from some biscuits.
You consume the last of a biscuit.
Dragaxus says to you, "You know you're quite sexy when you do that."
Amatoria spits crumbs all over, "You're just saying that."

Typically, 9 times out of 10 in TEC you are bored you just dont realize it because your brain functions at a higher rate and it keeps you from thinking about the possibility that you are simply sitting there doing absolutely nothing.
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  #19  
Old 05-01-2012, 04:13 PM
Armataan Armataan is online now
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I'd spend 2500 for this package.
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  #20  
Old 05-01-2012, 05:04 PM
Attica Attica is offline
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I'd spend 2500 for this package.
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  #21  
Old 05-01-2012, 05:30 PM
Rupert Rupert is offline
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Quote:
Originally Posted by HotMoltenLava View Post
I still don't see this being widely used for the cost that you're suggesting. I do have a twist to the idea that might make it more plausible.
How many times does it need to be purchased to justify the effort, though? IMO, even having 2-3 of these guys come out of a program like this is a big plus.Ideally you'd want a lot of people participating, but even gladiator combat itself isn't going to appeal to everyone.

And I like your idea HML, but I think it's important to keep the GM coding time to as small ammount of time as possible. If we're talking fastest/easiest way to do this, it's literally 10-20, maybe even 30 mins of GM time to completely set your character package up head to toe. I wouldn't mind something like this being automated, but at the same time I'd also like to see it implemented, rather than put on a to-do list for down the road.

For something like you're suggesting, I could definitely see it being much broader and general like you describe. The more people it effects, the more time the GM's can justify spending on it. However, when we're talking a half hour and a GM deducting 1000-5000 RP's from your account, the reward far outweighs the effort.
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Quote:
Originally Posted by MrSelfDestruct View Post
I thought it was just a rumor that it was all number-crunching and competitive training in a game with no logical endpoint since characters are ostensibly immortal and can always get better.

You mean it's true?
Quote:
Originally Posted by Phwoar View Post
Maybe I'm just becoming some tea-sipping hippy, or maybe I'm sour because my main uses cesti, but, why sacrifice a character idea for the sake of some hypothetical edge in some imagined combat situation in the distant future?
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