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Old 10-27-2011, 07:36 PM
Pence Pence is offline
StoryGuide
 
Join Date: Mar 2009
Posts: 153
Phase One

Registration is now closed on the very first Game of Grunts, and the campaign will now begin!


Campaign Status

2 clans are participating. They are not allied.
Wandering Monsters are active in the campaign.
All forces are at 100%.
No territories have been conquered yet!


Territories

The Dragoon Army

Usuichii's Laboratory

3 hidden WM territories.

Grunt's Fane: +3 grunts added at the end of a phase to location conqueror. +30% of max HP healed to WMs at end of phase.

Championís Fane: +3 attack to all grunts while controlled. +30% of max HP healed to WMs at end of phase.

Defenderís Fane: +5 HP to all grunts while controlled. +30% of max HP healed to WMs at end of phase.

Hoarderís Fane: Bonus to controllerís treasure at end of phase.

Witchís Fane: Penalty to treasure of selected clan/WM at end of phase (decided by the controller of the fane.)



Well, what do I do now?

The Game of Grunts has official begun. You have been PMed with your grunt units or your stats. Now, you need to decide what you want to conquer for the first turn. Currently, all participants and their units are at their home turf. If you are with a clan, that is your clan's lair.

Once you have picked a location to attempt to conquer, PM me with the number of grunts you want to send to attack this location. Once all orders have been received, or by the end of Friday night, the first combat round.

Please keep in mind that at the end of this phase, if you still control grunts, you will gain reinforcements proportional to 50% of your current forces.

If you have any questions, please PM me.


May the best monster win!
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