The Medium #6:
Scheduled Scenes
by Karrin Dailey
November 11, 2002
This month Im going to talk about the pros and cons of pre-scheduling scenes for RP. I dont really have a stance on this one, because pre-scheduled scenes seem to both rock and suck in equal measure, so I havent decided if I revile them or not. Basically, I love them when Im in them, and I hate them when Im not.
The basic idea is simple enough. You discuss with another player in advance to meet at the same place and time for RP. Providing both parties show up, a scene commences. Usually there is some predetermined theme, though sometimes its more the act of getting together than what is played that motivates players to schedule. My biggest problem with scheduled scenes is that the other party actually showing up tends to be a pretty big if, but more on that later.
The Pros
There are plenty of good reasons to schedule a scene in advance. There might be a scene that needs to be played before the storyline can continue for example, if your character is on deaths door, and the action of another player, within a certain amount of time, can either save or damn you, it would be nice to play that out in a timely fashion. Also, if there is someone youd like to RP with, and conflicting schedules make meeting up difficult, arranging something in advance can alleviate that difficulty.
The benefit to having a scheduled scene is that you know theres going to be RP when you log in, and you have at least a vague idea of what youre going to do. It takes the guesswork out of gaming. Instead of crawling the grid looking for anyone who might return a pose, you have some idea of the caliber of RP coming your way, and there is usually something to do besides bar chat. It also helps you manage your RP. If youre not a big fan of huge spammy scenes, then you can pre-arrange a little one-on-one, and its easier to control the pace of your play.
All in all, these are good things. Ive been known to schedule scenes in advance for the reasons listed above, and also because there are a group of people with whom I enjoy playing, and regular access to that high quality RP is a definite motivator. I cant really say I hate scheduled scenes, because theyve been my bread and butter on many a night where otherwise my online life would be sorely lacking.
The Cons
One hassle to consider with scheduling scenes in advance is the reliability factor. My personal average for a scheduled scene actually taking place is below 50-50, and those arent good odds. Maybe its something about gamers in particular that makes flakiness flourish, but I became bitter on the idea of scheduled scenes when, more often than not, the other person simply didnt show. It rubs me the wrong way in particular because I do have a life, and if Im going to set aside time from that life to do something, I would like to have my plans come to fruition. Always count on the fact that there are about a billion and a half other things I would rather be doing than sitting online waiting for you to log in, and Im sure Im not the only one who feels that way. Often, since its just a game, the no-show doesnt prioritize it, and chances are you wont hear a word about what happened unless you ask.
Thats fine, except that my life is not a game, and the people on the other side of the screen are painfully real. When you stand them up and waste their time, they tend to react exactly the same way flesh and blood people in RL do they dont appreciate it. I think if youre not going to be able to make a scheduled scene, the appropriate thing to do is mail the person involved and say so. It can spare a lot of tension later down the road.
Occasional flakiness aside, the other problems with scheduled scenes involve not being in on them. Its irritating to try to initiate RP, and no one is available because theyre in a scene that, since it was pre-scheduled, cant be interrupted. I say the hell it cant, but that sentiment usually isnt well received. If you dont schedule a scene, there are some people you will simply never catch, or catch so rarely its not worth investing any of your character in them, because the next encounter might be IC or RL months down the road. That closes doors to RP, and Im generally not fond of things that do that.
There is also the tendency toward cliquishness. Mind you, Im not against cliques as a concept. I think theyre a natural part of human socialization, and trying to disband or avoid them is a pointless exercise. You might as well ask someone to stop having opposable thumbs. Where cliquishness is bad for a game is that while the gang meets up for their Tuesday 6 p.m. PST private scene, there are new players on the grid who could sure use a little integration, and it would be nice if someone who knew the ropes would come out of his/her private room and throw them a bone.
Also, you get game within a game syndrome. What I mean by that is that these scenes are insular to whats going on around them, or theyd sorely like to be. What happens if someone does happen to stop by IC? Are you saying I cant knock on your characters door, even though itd be perfectly IC of my character, because youre having your Tuesday one-on-one? My character doesnt even know such a thing exists, and I probably dont care. So where does that leave me? With no RP, and likely annoyed.
Come on, wheres the spontaneity? What happened to logging in and letting what happens happen? What happened to trying to create more RP instead of less? Would the world come to an end if people just logged in, hit the grid, and (heres a concept for you) played? Sure, you might run into an idiot. Then again, you also might run into me, and I rule. So itd be, you know, worth it.
Anyway
What it boils down to is that I like scheduled scenes when Im doing them, but when Im not, theyre inconvenient and infringe upon my RP annoyingly. Therefore I cant bring myself to hate them, but they also arent my favorite thing in the world. I can see how theyre a useful tool for getting things done, but I also see how theyre a wrench in the works that keep things from happening, because while youre in your bubble, there are a multitude of storylines going untold.
As usual, I have plenty of unasked for advice on the matter. In my view, I think scheduling is a tool that, if used wisely, can enhance the MU* experience without undue detriment to others. Dont do it all the time. Dont rely on it so heavily you cant RP without setting something up in advance. Do make time to occasionally just play. Hit the grid, see what happens. If there is something your character has to get done with someone else, do it, but then rejoin the rest of us. Dont think scheduling a scene makes you immune to whats going on in the IC world around you. If someone could conceivably stop by, why not let them? Once OOC starts taking undue precedence over IC, things tend to go downhill fast, so dont let the OOC schedule predetermine your IC action (and of equal importance, the IC action of others). Also, if youre not going to make it to a scheduled scene, drop the other person a line and let them know. Be courteous.
Scheduled scenes, like many other aspects of MU*dom, are just one of those things that, in the right hands, can be done well, but its easy to abuse. Play nice, kids, and get out of your apartment once in awhile for some nice clean virtual air and exercise.
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