#31: Why Marrach Isn't the Movies, Part Oneby Shannon Appelcline FADE IN: EXT. CASTLE MARRACH - DAY A cold, wintry mountaintop, upon which rises the ancient Castle Marrach. Turrets rise up to the sky obscuring the clouds. Smoke belches forth from the chimneys, but other than that the Castle seems oddly empty. SUPERIMPOSE: APRIL 26, 2001. A drawbridge marks the entrance to the Castle, but the drawbridge is currently up, its solid wooden planks blocking the Castle's gate. In front of the Castle's gate, stand a MOTLEY CROWD OF CASTLE DWELLERS. There are dozens of them representing the entire hierarchy of the Castle, from the rank-and-file servants wearing plain homespun tunics and pants to the royalty who are attired in the finest damask, satin, and silk. Standing a number of yards in front of the Castle Dwellers is SHANNON, a man in his late 20s, casually, perhaps sloppily, dressed. He looks a bit nervous. A LOUD RUMBLE comes from the Castle dwellers, as they gossip, argue, threaten, and politick. SHANNON (shouting at the crowd) Excuse me! Excuse me! We're trying to film a column here! Shannon clears his throat a few more times and the loud rumble slowly quiets. It's more of a DULL RUMBLE now. SHANNON (turning forward and shaking his head) Sorry about that folks. I've got my friends all gathered here to help make a point toward the end of the column, but they're a little impatient about the wait-- A PIMPLY LAD in the crowd becomes agitated and begins shouting. PIMPLY LAD A sword! I want a sword! Where can I get a sword? SHANNON And as it turns out I probably shouldn't have invited ... everyone ... Shannon glances back at the crowd and nods in approval as a crack squad of WINTER WATCHMEN leap upon the Pimply Lad, knocking him to the ground. In seconds they're all lost amidst the crowd. The DULL RUMBLING increases in volume. SHANNON (speaking louder) Anyway, I talked about movie plots a couple of months ago and I plan to talk about movie characters at some point in the future, but in between I thought it might be nice to take a break ... (shouting now) ... and talk about how movies aren't like Castle Marrach at all. The Watchmen reappear at the edge of the crowd, dragging Pimply Lad behind them. They march to the edge of one of the tall cliffs that surround Castle Marrach, heft him up, then toss him into the ravine. Pimply Lad bounces a few times before he's lost in the mists that surround the slopes of Mount Arden. SILENCE descends upon the crowd. A few of the Castle Dwellers glance nervously at the Watchmen or at the cliff. SHANNON (smiling broadly) Much better. Now, as I was saying, I want to talk about how Marrach isn't the movies ... about the differences between the two mediums ... because I think those differences offer some ways to improve prose games. The Watchmen have returned to the crowd now, where they're carefully listening for more requests for weapons. SHANNON There's three broad topics that I want to cover, and given my normal penchant getting to all of these will probably take two weeks. But, they are ... (listing the first off on the pointer finger of his right hand) how movies are a visual medium ... (then the second on his middle finger) how movies are a discontinuous medium ... (then the third on his ring finger) and how movies are a contained medium. Shannon stares at his fingers for a moment, confused, then closes his hand. SHANNON Right, and how Castle Marrach isn't. A SOFT MURMUR has slowly begun to build around the crowd again, but nothing like the louder ruckuses in the past. SHANNON (turning to address the crowd) You guys hang around for a bit and I'll be back! (pauses) You might want to practice while I'm gone because we're only doing one take. Numerous members of the crowd nod and the entire crowd begins to sit down on the snow, ice, and rocks fronting Castle Marrach. INT. DINING HALL EAST - DAY The eastern dining hall is a warm and cosy room. Benches sit by a pair of tables. A fireplace, complete with roaring fire, takes up the eastern half of the room. Shannon slowly fades into the room. SUPERIMPOSE: PART I: MOVIES ARE A VISUAL MEDIUM. SHANNON (surveying the room and looking perturbed) My whole goal here was to have folks in the Castle help me demonstrate stuff this week, but-- (pauses) They're all outside practicing the-- (pauses again) Well, I won't spoil it, but they are practicing. Shannon paces back and forth for a moment, then SNAPS his fingers. SHANNON Got it! We'll just jump back in time a few months and then I'll have plenty of folks to help my demonstration. (pauses) But I should probably explain what I'm talking about first. People tell me that's usually a good idea ... often after I've failed to do exactly that thing. Shannon reaches up into the air and plucks forth a slightly battered red notebook with a number of arcane squiggles on the cover. Looking about, he spots one of the Dining Halls' benches, and sits down on it before he begins leafing through the book. SHANNON (looking up from his notebook) I've got written here, in my screenwriting class notes, that movies are primarily a visual medium. My teacher stated that you're need to tell a story in pictures, that you're doing more than just presenting dialogue. (pauses) And, if you think about your favorite movies, you'll realize that the visuals were very powerful devices. Shannon looks thoughtful for a second, offering viewers the clichéd clue that they're about to be bombarded with visuals from his mind's eye. EXT. SPACE - LONG, LONG AGO A space station the size of a small moon sits amidst blackness. A single tiny fighter breaks free of the station just as explosions begin to wash across the station's face. In seconds it blossoms into a huge fireball. EXT. A PLAYGROUND - THE NEAR FUTURE A muscular woman stares through a chain link fence at children in a playground. They're enjoying themselves, totally oblivious of what's about to come. The woman clutches the fence with her hands as a mushroom cloud blooms in the distance. Fire begins to wash over everything. The woman's hair streams behind her for a moment, then the flesh begins to strip from her face. INT. SCHOOL STAIRWELL - LAST YEAR A young boy looks up a stairwell and sees three pilgrims hanging from nooses. They are grotesquely dead. INT. DINING HALL EAST - DAY Shannon's eyes are slowly focusing, offering a clichéd signal that we just exited his memories. SHANNON I'm not sure exactly how those scenes are written, but that's how they've stuck in my mind. (pauses) The point is that movies are a very visual medium while a prose game like Marrach isn't. And as we're going to see in a moment that offers room for improvement in prose games. Shannon hops off the bench. When he turns around his red notebook is gone. SHANNON (cracking his knuckles) So we're going to jog back a few months and see how non-visual a prose game can be. (pauses) Go ahead and start without me! I'm going to pop by the Castle gate for a second. Everything begins to go fuzzy. INT. DINING HALL EAST - A FEW MONTHS AGO The dining hall east appears much as it did before, except there are now a HANDFUL OF PEOPLE here. Among them are AVERON, a slightly unruly looking man wearing a pin depicting the masks of tragedy and comedy and OMMALE, a distinguished elderly man wearing a rosette. AVERON The Poet's Brotherhood sucks. OMMALE I once saw a rose that made me think, would such beauty exist if there was no one to see it? AVERON You spit upon poets of quality and admit mutes into your society. OMMALE To see or not to see, that is the only question. AVERON And even though I offer poems in the classic styles, you look down upon them. Perhaps they make too much sense, old man? OMMALE Once, when I sat upon the Castle's highest turret, I thought, what if the sun did not rise but for my being there to greet it? Shannon slowly fades into the Dining Hall. Averon and Ommale's argument continues at a low MURMUR. SHANNON (nodding at the two) In the movie biz, that's what they call "talking heads". It's a conversation between two people without action. In plays you see it a lot, but in movies it's a real no-no. (pauses) And it can happen really easily in a prose game like Castle Marrach too. Fortunately Marrach has a system of social verbs which can help combat this type of thing. Shannon sits down at a bench. Meanwhile, Averon and Ommale's argument has grown a bit more interesting. AVERON (fiercely smacking the fireplace) How can you stand in this place of honor and call that mute's tripe poetry? OMMALE (thoughtfully gazing at the ceiling) When clouds cross the sky, do they walk or run? AVERON (angrily pointing at Ommale) How can you call your own tripe poetry? OMMALE (glancing at Averon's finger) Does guilt adhere to he who blames or he who is blamed? Averon silently SCREAMS and runs out of the Dining Hall East. SHANNON I'm sure I'm not selling you much new here. The social verbs and adverbs in Marrach are well-known and well-used. (pauses) Whether you be StoryBuilder or StoryTeller, however, you should try and think, when might gestures totally replace words? It's more than just using the most appropriate evocation. You can make your interactions more visual and thus more interesting by not trying to do everything with words. Shannon stands up from his bench and stretches. A low MURMUR indicates that Ommale is now carrying on a monologue, largely unchanged from his previous dialogue with Averon. SHANNON But, that's only the first step. As a StoryBuilder you need to think about how to take the next step, to create big visualizations that will be memorable. (pauses) Sherman, set the wayback machine for April 26, 2001. Everything begins to go fuzzy again. This time we see some cool swirling colors before everything fades to black. FADE TO: EXT. SPACE - LONG, LONG AGO A space station blossoms into a fireball. EXT. A PLAYGROUND - THE NEAR FUTURE A mushroom cloud blooms in the distance. INT. SCHOOL STAIRWELL - LAST YEAR Three pilgrims hang from nooses. FADE TO: EXT. CASTLE MARRACH - DAY The crowd of Castle Dwellers is still here, all seated on the frozen landscape. Shannon stands in front of them, patiently waiting. SHANNON Now, the real cool thing about a prose game is that if you do start taking advantage of visualizations ... your special effects budget is unlimited. You can do the most amazing things! (turning to crowd) Hit it guys! The Castle Dwellers to the left stand up, waving their hands above their heads; as they begin to sit back down, the people just to their right stand up. This pattern continues across the entire crowd. It's The Wave! SHANNON (snorting and holding his mouth) OK, OK, that probably wasn't worth the buildup. Sorry. Sorry. (gasping for air) The point is you can do anything. (pauses) To hold off the inevitable lynch mobs, I arranged for the following encore. Shannon points to the air above Castle Marrach. Abruptly, the sun sets, plunging the area into darkness. EXT. CASTLE MARRACH - NIGHT A fearful MURMUR arises from the crowd. Bursts of cerulean light begin to appear above the Castle. They're fireworks! The bursts hang in the sky for impossibly long minutes and spell out the name "Queen Vivienne". Then a dragon appears, golden and beautiful. It begins to loop through the frozen e's in the sky. Then Castle Marrach explodes. SCREAMS and SHOUTS arise from the crowd of Castle Dwellers, who all begin to huddle together. One BEAUTIFULLY DRESSED SERA's voice can be heard above the DIN. BEAUTIFULLY DRESSED SERA My gowns! My chemises! My beautiful snoods! The Beautifully Dressed Sera begins to SOB uncontrollably. No one moves to comfort her. SHANNON No need for alarm folks. Just a demonstration. No cats or rats were harmed in the making of this column. Shannon SNAPS his fingers and Castle Marrach appears again, unscathed. But somehow the viewer knows that the Beautifully's Dressed Sera's snoods didn't make it. The din QUIETS a little bit, but the crowd is now looking at Shannon a bit suspiciously. The Watchmen are fingering their swords and looking meaningfully at the nearby cliff. SHANNON (quickly) Alright everyone, thanks for your help in that demonstration, and why don't you go ahead and go home now. Shannon SNAPS his fingers again and the whole crowd disappears with a WHOOSH. Shannon is now alone on Mount Arden, outside Castle Marrach. A cold wind begins to whisper through his hair, just to add a little visual interest to the scene. SHANNON So remember that just by writing words you can create visuals as interesting as those in any movie ... your players' imaginations will fill in the rest. (pauses) But, you can use a trick not available to the movies. You can appeal to the other senses too. Shannon CLAPS his hand and a Special Dark candy bar appears. He unwraps the candy and begins to eat it. SHANNON (in-between bites) Watching me eat this candy isn't really very effective, but in a prose game you can instead describe what it tastes like. Thus you can make just as powerful use of the other senses as you can sight. (pauses) That's, uh, taste, smell, touch, and hearing. Shannon nods sagely. SHANNON Now, I seem to have gone over length again. My wife would say, "What a surprise." In fact, she just did. So I'm going to draw this short and finish up next week. (pauses) But first I'd like to summarize and I think the best place for that is the Skotos office. This time Shannon blinks twice. INT. THE SKOTOS OFFICE - DAY Shannon's desk is covered with the typical detritus that comes with the business world: paperwork. A laptop computer rises forlornly amongst the papers, carbon copies, and triplicate forms. Behind it, on the wall, is a whiteboard filled with an extremely long todo list. Shannon gleefully erases it then picks up a black marker. Shannon writes "Marrach isn't the movies". SHANNON So my global point this week is that Marrach isn't the movies, but that movies do unique things which Marrach StoryBuilders can learn from. Shannon writes "Movies are visual". SHANNON And the first way in which Marrach and movies are different is that movies are very visual. But, you can balance that by making Marrach more visual too. Shannon writes "1. Use gestures in conversations". SHANNON By this I mean, don't just "wryly say", but also replace words with gestures whenever you can. Think of what you'd really do in a live conversation. Shannon writes "2. Create big visualizations". SHANNON You don't have a special effects budget, so don't be afraid to do big things. Shannon writes "3. Use the other senses too". SHANNON And unlike movies--ignoring the short smell-o-vision craze--you can appeal to all of the senses, not just the eyes. Shannon caps his pen and puts it down with a flourish. SHANNON That's it for now. Next week, I want to talk about those other two topics ... how movies are discontinuous and how they're contained. (pauses) And I'm afraid you're going to have to deal with this particular style of writing for another week ... a movie script descripting how Castle Marrach isn't a movie, that is. It ... amuses me. Shannon reaches into the air and pulls out a a large trade paperback. It's labeled "Understanding Comics by Scott McCloud". SHANNON You can blame this gentleman for the idea of my doing so. He's written two books about comic books using the medium of comics books to do so. The other one is called "Reinventing Comics". Both highly recommended. Shannon tosses the book onto his desk, resulting in a small explosion of papers. Shannon grimaces. SHANNON (waving) I'll see you back here in seven! END |