About Shannon Appelcline
Shannon Appelcline is the Vice President of Skotos Tech. He
manages the day-to-day operations of the company, and also directs
marketing and business development. He's also a writer and game
designer with credits in multiple industries.
Writing
Shannon writes on a variety of topics related to gaming of all
types and computers. He is the author of two current game design
journals as well as one which is currently on hiatus:
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Trials, Triumphs &
Trivialities. 9/21/00-Present. A biweekly column
discussing online games & a multitude of issues related to them. |
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A Brief History of Game. 8/3/06-Present. A history of the RPG industry, one company at a time. |
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Gone
Gaming. 8/13/05-Present. A biweekly blog discussing
board games, including reviews, designs, and rants. Part of a shared journal. |
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RPGnet
Reviews. 12/22/01-Present. Besides his regular game
design columns, Shannon also investigates the design of games through
regular reviews. |
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Thinking
Virtually. 2/26/01-6/6/03. A weekly column covering
tabletop RPGs (and board games) and their relations to online
games. Featured some new articles and some reprints. |
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He is also the author of two comic books here at Skotos:
Shannon has additionally written many offline works:
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Strategic Game Discussions. Shannon has recently begun writing for Knucklebones magazine. His first article was "Professor of Chaos" in November 2006. |
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Tabletop
RPG Work. Shannon has done authorial and editorial work
for tabletop roleplaying companies since 1992. His clients include
Avalon Hill, Atlas Games, Chaosium, Green Knight, Issaries, White
Wolf, and Wizards of the Coast. He is currently working on Oak and
Thorn, a new book for Moon Design. |
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Game
Design Articles. Shannon's article, "Telling Stories in
Online Games", was published by Charles River Media in Massively
Multiplayer Game Development 2. |
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Fiction
Writing. Shannon's short story, "Keystones", was
published as the lead story of the collection Legends of the
Pendragon. |
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Game Design
Shannon has done design & development work on a number of games
over the years. This includes roleplaying development (Hero
Wars), board game development (Arkham Horror), card game
development (Mythos), and computer game development
(Galactic Emperor: Hegemony). He also has designs for a few
unpublished board and cards games that have not yet found a
publisher.
Because of his interest in design, much of Shannon's writing,
linked to above, centers on the intricacies of design as well.
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Recent TT&T:
Recent Brief History:
Recent Gone Gaming:
Recent RPGnet Reviews:
Personal Journal:
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